Gang Hideouts

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Gang Hideouts


1 / 7
Default Gang Hideout appearance.
2 / 7
Hangout area with cosy couches.
3 / 7
Meeting room where you can meet and talk about... things.
4 / 7
Top of the range meth lab.
5 / 7
The weed room.
6 / 7
Storage room stocked with lots of goodies.
7 / 7
Water cooler area. Refill your bottles and gossip.



Gang Hideouts are group-owned buildings that allow you to level up your gang and gain perk points. You can gain experince points by collecting gang charms, having people process at your locations, capturing points, and killing people at capture points.

Drug Drop Missions

Gangs can sell the drugs grown or cooked in their hideout through drug drops. These missions are unique to the gang hideout system.


Drug Drop Mission Steps:

  • Start a mission from your hideout. There must be sufficient police online to start a mission.
  • A plane is spawned at a secret airport location. The police are notified.
  • Load drugs onto the plane.
  • Fly to the drop location.
  • Drop your cargo. A KOS zone will be activated over the area.
  • Defend your drop from the police while you wait for the cartel to collect.


Gang Hideout drugs can also be sold via "Weed Maps". Higher quality and purity will sell for a greater profit.

Hideout Upgrades

Upgrading can add features to the hideout or provide perks for the gang:

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Car Carage
Tier Cost Gang Points Function
Base $50,000 2 Points Add a car garage to the hideout.
AIR $100,000 4 Points Add an air garage to the hideout.
Storage
Tier Cost Gang Points Function
Base $40,000 2 Points Unlocks the storage room.
REBEL $200,000 5 Points Add rebel shop access from your vault (requires base storage but unrelated to the rest of the upgrade hierarchy).
1 $200,000 4 Points Increase your storage by 2,000 virtual and 4,000 physical.
2 $300,000 6 Points Increase your storage by 3,000 virtual and 6,000 physical.
3 $600,000 0 Points Increase your storage by 6,000 virtual and 7,000 physical.
Fridge
Tier Cost Gang Points Function
Base $50,000 0 Points Unlocks a fridge to store food in.
1 $100,000 0 Points Increase your fridge storage by 1,000 space.
2 $200,000 0 Points Increase your fridge storage by 2,000 space.
3 $500,000 0 Points Increase your fridge storage by 3,000 space.
Security
Tier Cost Gang Points Function
Base $0 1 Points Unlocks the ability to purchase secruity tier 1 upgrades.
1 $20,000 2 Points Add window covers to your hideout.
1 $20,000 3 Points Add a security system to notify the gang when someone is attempting to break down the hideout door.
1 $50,000 3 Points Install boobytraps to blow away those dirty pigs when they try to break down your door.
1 $40,000 3 Points Install a reinforced door which takes longer to break down.
2 $50,000 3 Points Install an armored door which takes even longer to break down.
Workbench
Tier Cost Gang Points Function
Base $50,000 7 Points Add a crafting bench in your hideout.
Faster Processors
Tier Cost Gang Points Function
1 $300,000 5 Points Reduce the processing time of your owned processors by 5%
2 $400,000 7 Points Reduce the processing time of your owned processors by another 5%
Weed Room
Tier Cost Gang Points Function
BASE $200,000 15 Points Unlocks the weed room where your gang can grow and harvest weed.
  • Base Yield: 10
  • Base Quality: 1 - 7
  • Base Grow Time: 10 min

Weed Yield
Tier Cost Gang Points Function
1 $100,000 5 Points Increase your hideout's weed yield by 2.
2 $100,000 6 Points Increase your hideout's weed yield by another 2.

Weed Quality
Tier Cost Gang Points Function
1 $100,000 6 Points Increase your hideout's weed quality by 4.
2 $200,000 7 Points Increase your hideout's weed quality by another 4.
Note: Base quality is still RGN; each upgrade is +4 on that number. Low hydration will can still reduce quality.

Weed Growth Time
Tier Cost Gang Points Function
1 $100,000 6 Points Decrease your hideout's weed growth time by 1 minute.
2 $200,000 8 Points Decrease your hideout's weed growth time by 1 more minute.

Weed Hydration
Tier Cost Gang Points Function
1 $100,000 3 Points Reduce the plants rate of water consumption by 1 unit per 10 seconds.
2 $100,000 4 Points Reduce the plants rate of water consumption by another 1 unit per 10 seconds.
Note: A plants hydration falls between 0 (no water) and 100 (fully watered). This value will decline by 5 units every 10 seconds before upgrades. When dehydrated, the yield will begin to drop. With even less water, the quality has a chance of decreasing.
Meth Lab
Tier Cost Gang Points Function
BASE $400,000 20 Points Unlocks the meth lab where your gang can cook meth.
  • Base Yield: 10 - 25
  • Base Purity: 4 - 12

Weed Purity
Tier Cost Gang Points Function
1 $200,000 6 Points Increase your hideout's meth purity by 4.
2 $200,000 8 Points Increase your hideout's meth purity by another 4.
Note: Base purity is still RGN; each upgrade is +4 on that number.

Meth Cook Time
Tier Cost Gang Points Function
1 $100,000 6 Points Decrease your hideout's meth cook time by 5 seconds.
2 $200,000 8 Points Decrease your hideout's meth cook time by another 5 seconds..
Clean Up & Features
Tier Cost Gang Points Function
BASE $100,000 0 Points Remove the trash in the hideout; make space for other features and areas.
1 $100,000 0 Points Fix the water cooler so you can refill your water bottles.
1 $100,000 0 Points Add a chill hangout area to the hideout.
1 $100,000 0 Points Add a meeting table to the hideout.
Exterior Finishes
Texture Tier Cost Function
BASE N/A The default "Old Brick" exterior finish.
LIME $12,000 Add the "Lime Brick" finish to the hideout's exterior walls.
GRAY $12,000 Add the "Gray Brick" finish to the hideout's exterior walls.
STONE $12,000 Add the "Stone Brick" finish to the hideout's exterior walls.

Interior Finishes
Texture Tier Cost Function
BASE N/A The default "Old Brick" interior finish.
BEIGE $10,000 Add the "Beige Stucco" finish to the hideout's interior.
WHITE $10,000 Add the "White Plaster" finish to the hideout's interior.
BLACK $15,000 Add the "Black Brick" finish to the hideout's interior.

Floor Finishes
Texture Tier Cost Function
BASE N/A The default "Dirty Concrete" floor finish.
TILE $5,500 Add a "Colonial Tiles" finish to the hideout's floor.
BRICK $8,000 Add a "Bond Brick" finish to the hideout's floor.
MARB $10,500 Add a "Portoro Marble" finish to the hideout's floor.
METAL $14,000 Add a "Metal Sheet" finish to the hideout's floor.

Roof Finishes
Texture Tier Cost Function
BASE N/A The default "Bitumen" roof finish.
METAL $10,000 Add a "Corrugated Metal" finish to the hideout's roof.
SLATE $10,000 Add a "Slate Tile" finish to the hideout's roof.
CLAY $10,000 Add a "Clay Tile" finish to the hideout's roof.
Gang Wars Trophies
Tier Cost Gang Points Function
WIN #1 N/A N/A Add a case with a trophy for your gang wars win.
WIN #2 N/A N/A Add another trophy to the case.
WIN #3 $100,000 N/A Add yet another trophy to the case.
Note: Each trophy is awarded for winning Gang Wars. They cannot be purchased in game.

History

Origins

Gang Hideouts were introduced as part of Los Diablos' 4.8 update. This introduced gang charms, drug drop missions, and drugs of variable quality.

Credit

Myran Arbosa - Hideout "paint" textures.

W3 Schools - slideshow gallery.